![]() “ the same way that, back in the day, a director or writer would read a book and say, ‘Oh my god, this book’s amazing,’ not, ‘Oh my god this book’s sold so many copies,’ and then they’re seeing dollar signs like a cartoon,” he said at the panel. “It’s important for me not to just all of a sudden become the AAA junkie. #HYPER LIGHT DRIFTER SPRITE ART ADVICE PC#.#HYPER LIGHT DRIFTER SPRITE ART ADVICE FULL#.To just go like, ‘OK, what are the biggest franchise, I’m going to jump on all of them.’ That’s not why I’m trying to do this.”Īsked if there’s anything else fans of Hyper Light Drifter should know about his and Shankar’s series, Preston makes the biggest promise of them all: “We’re going to make it cool. My goal is to be done with it by December 17 of this year. Right now, I'm looking at each playthrough being around 20 minutes. The game has multiple endings, and is centered around a key moral choice that you will have to struggle with for the duration of the game. Your score will also be affected by the things you purchase, such as outfits and equipment. You will have to play to the type of audience you have, with different types of people liking different types of jokes. You will be presented with a number of options when on stage, all pertaining to the kind of joke you tell. The game will consist of levels, with each level being a new comedy club. Encounter a cast of odd characters in your struggle to be #1, such as Donny Gustaphalo (right). Play as Cheese-Man (left), a struggling stand-up comedian, as you try to rise in the world of comedy. So, with all that said, I am now developing a smaller game! I think the whole process on my other game will be much easier if I get something more manageable under my belt first, so now instead of stumbling in the dark, I have something very clear to work towards. The main reason for this is that I am simply making something too big. I never feel like I know what I'm doing, and though I have all of these ideas, it is incredibly difficult to bring theme to fruition. Making it has been a struggle to say the least. I plan on returning to it in the near future, but for now my sights are elsewhere. After hard consideration, I have decided to shelve the game I have been working on. To put it plainly, there has been a change of plans.
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